AI Insights · Timothy · July 2022
Top 5 Tank Games on Android in France: Q2 2022 Performance
Explore the performance of the top 5 tank games on Android in France during Q2 2022, with insights on downloads, revenue, and active users.
During the second quarter of 2022, the top 5 tank games on the Android platform in France demonstrated varied performance in terms of downloads, revenue, and active users. Here's a detailed look at how each game fared:
War Machines: Tanks Battle Game by Wildlife Studios saw a mixed trend in weekly revenue, peaking at about $9.9K in the final week of June. Weekly downloads fluctuated, with a notable increase to approximately 4.6K in the last week of June. Active users reached a high of around 24.4K in early April but saw a decline mid-quarter, before rebounding to 22.7K by the end of June.
World of Tanks Blitz from Wargaming Group experienced a revenue peak of around $10.6K in early April, followed by a dip and stabilization around $8.1K towards the end of June. Downloads remained relatively stable, averaging around 3K weekly, with a slight peak of 4K in late March. Active users fluctuated between 19.9K and 15.5K throughout the quarter.
Tank Warfare: PvP Battle Game by Click.18 Mobile showed a steady increase in weekly revenue, reaching approximately $1.9K by the end of June. Downloads spiked at 3.5K in late April but decreased to around 293 by the end of the quarter. Active users peaked at about 6K in late April and saw a gradual decline to 1.7K by the end of June.
Massive Warfare: Tanks PvP War by TinyBytes maintained consistent revenue, peaking at $1.5K in early May. Downloads saw a high of 4.1K in late March but gradually decreased to around 1.7K by the end of June. Active users remained relatively stable, averaging around 3K, with a slight peak of 5.1K in late March.
Tanks a Lot - 3v3 Battle Arena from Highcore Labs LLC experienced a notable increase in weekly revenue, peaking at $1.1K in early May. Downloads reached a high of 2K in late April but saw a decline to around 510 by the end of June. Active users peaked at about 6.2K in late April and gradually decreased to 2.2K by the end of June.
For more insights and detailed analytics on these games, visit Sensor Tower.